CastorGUI V2.0 (ECEMAScript 6)
Library to display a GUI game as a layer on top of the canvas HTML/CSS.
Features:
Select or create themes.
Create GUI (element html5 and css3):
- texture
- text
- textLink
- label
- window draggable (with title & button close)
- dialog (with button close)
- panel (simple dialog without button close)
- button
- slider
- progress
- meter (jauge de measure)
- select color (with compatitility IE and Edge)
- spinner
- radio button
- checkbox
- textfield
- textarea
- fieldset
- select with options
- system of database (localStorage and sessionStorage)
Quick overview of use GUI
We must create a GUIManager that allows to recover the origin of the canvas and provides other basic thing. A GUIManager can have a CSS that Formatted anything you want to customize your GUI. You can also options to add a theme in the third parameter.
let canvas = document.getElementById("game");let css = "button {cursor:pointer;}";let options = {themeRoot: "../style/", themeGUI: "default", pixel: false};let guisystem = new GUIManager(canvas, css, options);
Then we create interfaces items. eg textures and dialog with text:
let myFunction = function() { alert("Yes, this work!"); };let guiTexture = new GUITexture("life", "data/image.png", {w:50,h:50,x:10,y:0}, guisystem, myFunction);let optionsDialog = {w: (guisystem.getCanvasSize().width - 20), h: 100, x: 8, y: (guisystem.getCanvasSize().height - 110)};let dialog = new GUIDialog("dialog", optionsDialog, guisystem);dialog.setVisible(true);let text = new GUIText("textDialog", {size:15, text:"Display text here"}, guisystem, false);dialog.add(text);
That's it. Everything works the same way with the same simplicity.
Demo PG: Castor GUI Playground Demo
For use Database
let db = new DataBase(false); // true if use sessionStorage else use localStorage (stockage temporary)db.addTable("user");// create tabledb.createField("user", "member", {"pseudo":"dad72"});// create fielddb.selectItem("user", "member", "pseudo");// return dad72db.updateItem("user", "member", "pseudo", "Romeo"); // update pseudodb.selectItem("user", "member", "pseudo");// return Romeo//if delete table:db.deleteTable("member");// if delete database:db.deleteDataBase();