The Meshes Library
Available Meshes for Importing into Playground
All the playground examples are loaded using the default environment and default camera methods. All the meshes are different sizes and using the default methods places the camera at a distance where the whole image can be seen clearly. In order to find values for other cameras you can use the playground scene inspector.
Meshes with a large file size can take some time to load, please be patient.
Some meshes appear in both file locations.
From the Playground Scenes Folder
This list of files is in the github repo scenes folder of the Playground and are available for use.
Using a scene
method to append or import scenes or meshes, the rootUrl
parameter has the form scenes/
or scenes/folder/
and the filename
parameter is as given below. The playground will show the actual terms required.
From the Model Library
This list of files is in the model library from the github repo and using a scene
method to append or import scenes or meshes, the rootUrl
parameter has the form https://models.babylonjs.com/
and the filename
parameter is as given below. The playground will show the actual terms required.
Finding Camera Values
To check the distance of the camera from the displayed mesh find the radius value by accessing the camera menu from the playground scene inspector tool bar. Other useful values are angles, position and minZ and maxZ ranges.