Display World Axes
World Axes
This snippet displays the world axes. The X axis is red, the Y axis green and the Z axis blue. The length of the axes may be set with the size parameter.
function showWorldAxis(size) {var makeTextPlane = function(text, color, size) {var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true);dynamicTexture.hasAlpha = true;dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true);var plane = BABYLON.Mesh.CreatePlane("TextPlane", size, scene, true);plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", scene);plane.material.backFaceCulling = false;plane.material.specularColor = new BABYLON.Color3(0, 0, 0);plane.material.diffuseTexture = dynamicTexture;return plane;};var axisX = BABYLON.Mesh.CreateLines("axisX", [BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0),new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0)], scene);axisX.color = new BABYLON.Color3(1, 0, 0);var xChar = makeTextPlane("X", "red", size / 10);xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0);var axisY = BABYLON.Mesh.CreateLines("axisY", [BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( -0.05 * size, size * 0.95, 0),new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( 0.05 * size, size * 0.95, 0)], scene);axisY.color = new BABYLON.Color3(0, 1, 0);var yChar = makeTextPlane("Y", "green", size / 10);yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size);var axisZ = BABYLON.Mesh.CreateLines("axisZ", [BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0 , -0.05 * size, size * 0.95),new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0, 0.05 * size, size * 0.95)], scene);axisZ.color = new BABYLON.Color3(0, 0, 1);var zChar = makeTextPlane("Z", "blue", size / 10);zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size);};