Class CubeTextureAssetTask
Hierarchy
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AbstractAssetTask
- CubeTextureAssetTask
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
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Creates a new CubeTextureAssetTask
Parameters
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name: string
defines the name of the task
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url: string
defines the location of the files to load (You have to specify the folder where the files are + filename with no extension)
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Optional extensions: string[] | undefined
defines the extensions to use to load files (["_px", "_py", "_pz", "_nx", "_ny", "_nz"] by default)
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Optional noMipmap: boolean | undefined
defines if mipmaps should not be generated (default is false)
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Optional files: string[] | undefined
defines the explicit list of files (undefined by default)
Returns CubeTextureAssetTask
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Properties
Optional extensionsSearch playground for extensions
Defines the extensions to use to load files (["_px", "_py", "_pz", "_nx", "_ny", "_nz"] by default)
Optional filesSearch playground for files
Defines the explicit list of files (undefined by default)
nameSearch playground for name
Defines the name of the task
Optional no MipmapSearch playground for noMipmap
Defines if mipmaps should not be generated (default is false)
on ErrorSearch playground for onError
Callback called when the task is successful
Type declaration
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Parameters
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task: CubeTextureAssetTask
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Optional message: string
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Optional exception: any
Returns void
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on SuccessSearch playground for onSuccess
Callback called when the task is successful
Type declaration
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Parameters
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task: CubeTextureAssetTask
Returns void
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textureSearch playground for texture
Gets the loaded texture
urlSearch playground for url
Defines the location of the files to load (You have to specify the folder where the files are + filename with no extension)
Accessors
error Object
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Gets the current error object (if task is in error)
Returns { exception?: any; message?: string }
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Optional exception?: any
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Optional message?: string
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is Completed
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Get if the task is completed
Returns boolean
task State
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Gets the current state of the task
Returns AssetTaskState
Methods
resetSearch playground for reset
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Reset will set the task state back to INIT, so the next load call of the assets manager will execute this task again. This can be used with failed tasks that have the reason for failure fixed.
Returns void
runSearch playground for run
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Execute the current task
Parameters
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scene: Scene
defines the scene where you want your assets to be loaded
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onSuccess: () => void
is a callback called when the task is successfully executed
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Returns void
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onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
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Parameters
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Optional message: string
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Optional exception: any
Returns void
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Returns void
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run TaskSearch playground for runTask
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Execute the current task
Parameters
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scene: Scene
defines the scene where you want your assets to be loaded
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onSuccess: () => void
is a callback called when the task is successfully executed
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Returns void
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onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
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Parameters
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Optional message: string
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Optional exception: any
Returns void
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Returns void
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Define a task used by AssetsManager to load cube textures