Class CustomParticleEmitter
Hierarchy
- CustomParticleEmitter
Implements
Index
Constructors
Properties
Methods
Constructors
constructor
-
Creates a new instance CustomParticleEmitter
Returns CustomParticleEmitter
Properties
particle Destination GeneratorSearch playground for particleDestinationGenerator
Gets or sets the destination generator that will create the final destination of each particle.
- Index will be provided when used with GPU particle. Particle will be provided when used with CPU particles
particle Position GeneratorSearch playground for particlePositionGenerator
Gets or sets the position generator that will create the inital position of each particle. Index will be provided when used with GPU particle. Particle will be provided when used with CPU particles
Methods
apply ToShaderSearch playground for applyToShader
-
Called by the GPUParticleSystem to setup the update shader
Parameters
-
effect: Effect
defines the update shader
Returns void
-
cloneSearch playground for clone
-
Clones the current emitter and returns a copy of it
Returns CustomParticleEmitter
the new emitter
get Class NameSearch playground for getClassName
-
Returns the string "PointParticleEmitter"
Returns string
a string containing the class name
get Effect DefinesSearch playground for getEffectDefines
-
Returns a string to use to update the GPU particles update shader
Returns string
a string containng the defines string
parseSearch playground for parse
-
Parse properties from a JSON object
Parameters
-
serializationObject: any
defines the JSON object
Returns void
-
serializeSearch playground for serialize
-
Serializes the particle system to a JSON object.
Returns any
the JSON object
start Direction FunctionSearch playground for startDirectionFunction
-
Called by the particle System when the direction is computed for the created particle.
Parameters
-
worldMatrix: Matrix
is the world matrix of the particle system
-
directionToUpdate: Vector3
is the direction vector to update with the result
-
particle: Particle
is the particle we are computed the direction for
-
isLocal: boolean
defines if the direction should be set in local space
Returns void
-
start Position FunctionSearch playground for startPositionFunction
-
Called by the particle System when the position is computed for the created particle.
Parameters
-
worldMatrix: Matrix
is the world matrix of the particle system
-
positionToUpdate: Vector3
is the position vector to update with the result
-
particle: Particle
is the particle we are computed the position for
-
isLocal: boolean
defines if the position should be set in local space
Returns void
-
Particle emitter emitting particles from a custom list of positions.