Class EngineStore
Hierarchy
- EngineStore
Index
Properties
Accessors
Properties
Static Fallback TextureSearch playground for FallbackTexture
Texture content used if a texture cannot loaded
Static InstancesSearch playground for Instances
Gets the list of created engines
Static Use Fallback TextureSearch playground for UseFallbackTexture
Gets or sets a global variable indicating if fallback texture must be used when a texture cannot be loaded
The engine store class is responsible to hold all the instances of Engine and Scene created during the life time of the application.