Class MotorEnabledJoint
Hierarchy
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PhysicsJoint
- MotorEnabledJoint
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
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Initializes the Motor-Enabled Joint
Parameters
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type: number
The type of the joint
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jointData: PhysicsJointData
The physica joint data for the joint
Returns MotorEnabledJoint
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Properties
joint DataSearch playground for jointData
The data for the physics joint
typeSearch playground for type
The type of the physics joint
Static Ball And Socket JointSearch playground for BallAndSocketJoint
Ball-and-Socket joint type
Static Distance JointSearch playground for DistanceJoint
Distance-Joint type
Static Hinge2 JointSearch playground for Hinge2Joint
Hinge-Joint 2 type
Static Hinge JointSearch playground for HingeJoint
Hinge-Joint type
Static Lock JointSearch playground for LockJoint
Lock-Joint type
Static Point ToPoint JointSearch playground for PointToPointJoint
Point to Point Joint type. Similar to a Ball-Joint. Different in parameters
Static Prismatic JointSearch playground for PrismaticJoint
Prismatic-Joint type
Static Slider JointSearch playground for SliderJoint
Slider-Joint type
Static Spring JointSearch playground for SpringJoint
Spring-Joint type
Static Universal JointSearch playground for UniversalJoint
Universal-Joint type ENERGY FTW! (compare with this - @see http://ode-wiki.org/wiki/index.php?title=Manual:_Joint_Types_and_Functions)
Static Wheel JointSearch playground for WheelJoint
Wheel-Joint type
Accessors
physics Joint
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Gets the physics joint
Returns any
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Sets the physics joint
Parameters
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newJoint: any
Returns any
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physics Plugin
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Sets the physics plugin
Parameters
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physicsPlugin: IPhysicsEnginePlugin
Returns any
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Methods
execute Native FunctionSearch playground for executeNativeFunction
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Execute a function that is physics-plugin specific.
Parameters
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func: (world: any, physicsJoint: any) => void
the function that will be executed. It accepts two parameters: the physics world and the physics joint
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Parameters
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world: any
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physicsJoint: any
Returns void
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-
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Returns void
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set LimitSearch playground for setLimit
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Set the motor's limits. Attention, this function is plugin specific. Engines won't react 100% the same.
Parameters
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upperLimit: number
The upper limit of the motor
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Optional lowerLimit: number
The lower limit of the motor
Returns void
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set MotorSearch playground for setMotor
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Set the motor values. Attention, this function is plugin specific. Engines won't react 100% the same.
Parameters
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Optional force: number
the force to apply
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Optional maxForce: number
max force for this motor.
Returns void
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Represents a Motor-Enabled Joint
https://doc.babylonjs.com/how_to/using_the_physics_engine