Class PhysicsRaycastResult
Hierarchy
- PhysicsRaycastResult
Index
Accessors
has Hit
-
Gets if there was a hit
Returns boolean
hit Distance
-
Gets the distance from the hit
Returns number
hit Normal World
-
Gets the hit normal/direction in the world
Returns Vector3
hit Point World
-
Gets the hit point in the world
Returns Vector3
ray From World
-
Gets the ray "start point" of the ray in the world
Returns Vector3
ray ToWorld
-
Gets the ray "end point" of the ray in the world
Returns Vector3
Methods
calculate Hit DistanceSearch playground for calculateHitDistance
-
Calculates the distance manually
Returns void
resetSearch playground for reset
set Hit DataSearch playground for setHitData
set Hit DistanceSearch playground for setHitDistance
-
Sets the distance from the start point to the hit point
Parameters
-
distance: number
Returns void
-
Holds the data for the raycast result
https://doc.babylonjs.com/how_to/using_the_physics_engine