Class PostProcessManager
Hierarchy
- PostProcessManager
Index
Constructors
Methods
Constructors
constructor
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Creates a new instance PostProcess
Parameters
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scene: Scene
The scene that the post process is associated with.
Returns PostProcessManager
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Methods
direct RenderSearch playground for directRender
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Manually render a set of post processes to a texture. Please note, the frame buffer won't be unbound after the call in case you have more render to do.
Parameters
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postProcesses: PostProcess[]
An array of post processes to be run.
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Optional targetTexture: Nullable<InternalTexture>
The target texture to render to.
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Optional forceFullscreenViewport: boolean
force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight
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Optional faceIndex: number
defines the face to render to if a cubemap is defined as the target
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Optional lodLevel: number
defines which lod of the texture to render to
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Optional doNotBindFrambuffer: boolean
If set to true, assumes that the framebuffer has been bound previously
Returns void
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disposeSearch playground for dispose
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Disposes of the post process manager.
Returns void
PostProcessManager is used to manage one or more post processes or post process pipelines See https://doc.babylonjs.com/how_to/how_to_use_postprocesses