Class PostProcessRenderPipeline
Hierarchy
- PostProcessRenderPipeline
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
Initializes a PostProcessRenderPipeline
Parameters
-
engine: Engine
engine to add the pipeline to
-
name: string
name of the pipeline
Returns PostProcessRenderPipeline
-
Properties
inspectable Custom PropertiesSearch playground for inspectableCustomProperties
List of inspectable custom properties (used by the Inspector)
Accessors
cameras
-
Gets the list of attached cameras
Returns Camera[]
is Supported
-
If all the render effects in the pipeline are supported
Returns boolean
name
-
Gets pipeline name
Returns string
Methods
add EffectSearch playground for addEffect
-
Adds an effect to the pipeline
Parameters
-
renderEffect: PostProcessRenderEffect
the effect to add
Returns void
-
disposeSearch playground for dispose
-
Disposes of the pipeline
Returns void
get Class NameSearch playground for getClassName
-
Gets the class name
Returns string
"PostProcessRenderPipeline"
set Pre Pass RendererSearch playground for setPrePassRenderer
-
Sets the required values to the prepass renderer.
Parameters
-
prePassRenderer: PrePassRenderer
defines the prepass renderer to setup.
Returns boolean
true if the pre pass is needed.
-
PostProcessRenderPipeline
https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline