Class STLFileLoader
Hierarchy
- STLFileLoader
Implements
Index
Properties
Methods
Properties
extensionsSearch playground for extensions
Defines the extensions the stl loader is able to load. force data to come in as an ArrayBuffer we'll convert to string if it looks like it's an ASCII .stl
nameSearch playground for name
Defines the name of the plugin.
Methods
import MeshSearch playground for importMesh
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Import meshes into a scene.
Parameters
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meshesNames: any
An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
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scene: Scene
The scene to import into
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data: any
The data to import
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rootUrl: string
The root url for scene and resources
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meshes: Nullable<AbstractMesh[]>
The meshes array to import into
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particleSystems: Nullable<IParticleSystem[]>
The particle systems array to import into
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skeletons: Nullable<Skeleton[]>
The skeletons array to import into
Returns boolean
True if successful or false otherwise
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loadSearch playground for load
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Load into a scene.
Parameters
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scene: Scene
The scene to load into
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data: any
The data to import
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rootUrl: string
The root url for scene and resources
Returns boolean
true if successful or false otherwise
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load Asset ContainerSearch playground for loadAssetContainer
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Load into an asset container.
Parameters
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scene: Scene
The scene to load into
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data: string
The data to import
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rootUrl: string
The root url for scene and resources
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Optional onError: (message: string, exception?: any) => void
The callback when import fails
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Parameters
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message: string
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Optional exception: any
Returns void
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Returns AssetContainer
The loaded asset container
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STL file type loader. This is a babylon scene loader plugin.