Interface IGLTF
Hierarchy
Index
Properties
Optional accessorsSearch playground for accessors
An array of accessors. An accessor is a typed view into a bufferView
Optional animationsSearch playground for animations
An array of keyframe animations
assetSearch playground for asset
Metadata about the glTF asset
Optional buffer ViewsSearch playground for bufferViews
An array of bufferViews. A bufferView is a view into a buffer generally representing a subset of the buffer
Optional buffersSearch playground for buffers
An array of buffers. A buffer points to binary geometry, animation, or skins
Optional camerasSearch playground for cameras
An array of cameras
Optional extensionsSearch playground for extensions
Dictionary object with extension-specific objects
Type declaration
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[key: string]: any
Optional extensions RequiredSearch playground for extensionsRequired
Names of glTF extensions required to properly load this asset
Optional extensions UsedSearch playground for extensionsUsed
Names of glTF extensions used somewhere in this asset
Optional extrasSearch playground for extras
Application-Specific data
Optional imagesSearch playground for images
An array of images. An image defines data used to create a texture
Optional materialsSearch playground for materials
An array of materials. A material defines the appearance of a primitive
Optional meshesSearch playground for meshes
An array of meshes. A mesh is a set of primitives to be rendered
Optional nodesSearch playground for nodes
An array of nodes
Optional samplersSearch playground for samplers
An array of samplers. A sampler contains properties for texture filtering and wrapping modes
Optional sceneSearch playground for scene
The index of the default scene
Optional scenesSearch playground for scenes
An array of scenes
Optional skinsSearch playground for skins
An array of skins. A skin is defined by joints and matrices
Optional texturesSearch playground for textures
An array of textures
The root object for a glTF asset