Interface IMeshPrimitive
Hierarchy
- IMeshPrimitive
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IArrayItem
- IMeshPrimitive
Index
Properties
Properties
attributesSearch playground for attributes
A dictionary object, where each key corresponds to mesh attribute semantic and each value is the index of the accessor containing attribute's data
Type declaration
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[name: string]: number
Optional extensionsSearch playground for extensions
Dictionary object with extension-specific objects
Type declaration
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[key: string]: any
Optional extrasSearch playground for extras
Application-Specific data
indexSearch playground for index
The index of this item in the array.
Optional indicesSearch playground for indices
The index of the accessor that contains the indices
Optional materialSearch playground for material
The index of the material to apply to this primitive when rendering
Optional modeSearch playground for mode
The type of primitives to render. All valid values correspond to WebGL enums
Optional targetsSearch playground for targets
An array of Morph Targets, each Morph Target is a dictionary mapping attributes (only POSITION, NORMAL, and TANGENT supported) to their deviations in the Morph Target
Loader interface with additional members.