Interface IMotionControllerButtonMeshMap
Hierarchy
- IMotionControllerButtonMeshMap
Index
Properties
Properties
pressed MeshSearch playground for pressedMesh
the mesh that defines the pressed value mesh position. This is used to find the max-position of this button
unpressed MeshSearch playground for unpressedMesh
the mesh that defines the unpressed value mesh position. This is used to find the min (or initial) position of this button
value MeshSearch playground for valueMesh
The mesh that will be changed when value changes
A helper-interface for the 3 meshes needed for controller button animation The meshes are provided to the _lerpButtonTransform function to calculate the current position of the value mesh