Interface IMultiRenderTargetOptions
Hierarchy
- IMultiRenderTargetOptions
Index
Properties
Optional default TypeSearch playground for defaultType
Define the default type of the buffers we are creating
Optional do Not Change Aspect RatioSearch playground for doNotChangeAspectRatio
Define if aspect ratio should be adapted to the texture or stay the scene one
Optional generate Depth BufferSearch playground for generateDepthBuffer
Define if a depth buffer is required
Optional generate Depth TextureSearch playground for generateDepthTexture
Define if a depth texture is required instead of a depth buffer
Optional generate Mip MapsSearch playground for generateMipMaps
Define if the texture needs to create mip maps after render.
Optional generate Stencil BufferSearch playground for generateStencilBuffer
Define if a stencil buffer is required
Optional sampling ModesSearch playground for samplingModes
Define the sampling modes of all the draw buffers we want to create
Optional texture CountSearch playground for textureCount
Define the number of desired draw buffers
Optional typesSearch playground for types
Define the types of all the draw buffers we want to create
Creation options of the multi render target texture.