Interface InstancingAttributeInfo
Hierarchy
- InstancingAttributeInfo
Index
Properties
Properties
attribute NameSearch playground for attributeName
Name of the GLSL attribute if attribute index is not specified, this is used to retrieve the index from the effect
attribute SizeSearch playground for attributeSize
size of the attribute, 1, 2, 3 or 4
Optional attribute TypeSearch playground for attributeType
type of the attribute, gl.BYTE, gl.UNSIGNED_BYTE, gl.SHORT, gl.UNSIGNED_SHORT, gl.FIXED, gl.FLOAT. default is FLOAT
Optional divisorSearch playground for divisor
Modifies the rate at which generic vertex attributes advance when rendering multiple instances default to 1
Optional indexSearch playground for index
Index/offset of the attribute in the vertex shader if not specified, this will be computes from the name.
Optional normalizedSearch playground for normalized
normalization of fixed-point data. behavior unclear, use FALSE, default is FALSE
offsetSearch playground for offset
Offset of the data in the Vertex Buffer acting as the instancing buffer
Interface for attribute information associated with buffer instanciation