Interface ISceneComponent
Hierarchy
- ISceneComponent
Implemented by
- BoundingBoxRenderer
- DepthRendererSceneComponent
- GamepadSystemSceneComponent
- GeometryBufferRendererSceneComponent
- LayerSceneComponent
- OutlineRenderer
- PhysicsEngineSceneComponent
- PostProcessRenderPipelineManagerSceneComponent
- PrePassRendererSceneComponent
- ProceduralTextureSceneComponent
- SimplicationQueueSceneComponent
- SpriteSceneComponent
Index
Properties
nameSearch playground for name
The name of the component. Each component must have a unique name.
sceneSearch playground for scene
The scene the component belongs to.
Methods
disposeSearch playground for dispose
-
Disposes the component and the associated ressources.
Returns void
rebuildSearch playground for rebuild
-
Rebuilds the elements related to this component in case of context lost for instance.
Returns void
registerSearch playground for register
-
Register the component to one instance of a scene.
Returns void
This represents a scene component.
This is used to decouple the dependency the scene is having on the different workloads like layers, post processes...