Interface ITexturePackerOptions
Hierarchy
- ITexturePackerOptions
Index
Properties
Optional colnumSearch playground for colnum
number of columns if using custom column count layout(2). This defaults to 4.
Optional custom Fill ColorSearch playground for customFillColor
string value representing the context fill style color. Defaults to 'black'.
Optional dispose SourcesSearch playground for disposeSources
boolean flag to dispose all the source textures. Defaults to true.
Optional fill BlanksSearch playground for fillBlanks
Fills the blank cells in a set to the customFillColor. Defaults to true.
Optional frame SizeSearch playground for frameSize
Width and Height Value of each Frame in the TexturePacker Sets
Optional layoutSearch playground for layout
number representing the layout style. Defaults to LAYOUT_STRIP
Optional mapSearch playground for map
Custom targets for the channels of a texture packer. Default is all the channels of the Standard Material
Optional padding ColorSearch playground for paddingColor
If in SUBUV_COLOR padding mode what color to use.
Optional padding ModeSearch playground for paddingMode
Number that declares the fill method for the padding gutter.
Optional padding RatioSearch playground for paddingRatio
Ratio of the value to add padding wise to each cell. Defaults to 0.0115
Optional update Input MeshesSearch playground for updateInputMeshes
flag to update the input meshes to the new packed texture after compilation. Defaults to true.
Optional uvs InSearch playground for uvsIn
the UV input targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind
Optional uvs OutSearch playground for uvsOut
the UV output targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind
Defines the basic options interface of a TexturePacker