Interface SceneOptions
Hierarchy
- SceneOptions
Index
Properties
Optional use Cloned Mesh MapSearch playground for useClonedMeshMap
Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing It will improve performance when the number of mesh becomes important, but might consume a bit more memory
Optional use Geometry Unique Ids MapSearch playground for useGeometryUniqueIdsMap
Defines that scene should keep up-to-date a map of geometry to enable fast look-up by uniqueId It will improve performance when the number of geometries becomes important.
Optional use Material Mesh MapSearch playground for useMaterialMeshMap
Defines that each material of the scene should keep up-to-date a map of referencing meshes for fast diposing It will improve performance when the number of mesh becomes important, but might consume a bit more memory
Optional virtualSearch playground for virtual
Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene)
Interface defining initialization parameters for Scene class