Class EngineInstrumentation
Hierarchy
- EngineInstrumentation
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
Instantiates a new engine instrumentation. This class can be used to get instrumentation data from a Babylon engine
Parameters
-
engine: Engine
Defines the engine to instrument
Returns EngineInstrumentation
-
Properties
engineSearch playground for engine
Define the instrumented engine.
Accessors
captureGPUFrame Time
-
Gets the GPU frame time capture status
Returns boolean
-
Enable or disable the GPU frame time capture
Parameters
-
value: boolean
Returns any
-
capture Shader Compilation Time
-
Gets the shader compilation time capture status
Returns boolean
-
Enable or disable the shader compilation time capture
Parameters
-
value: boolean
Returns any
-
gpu Frame Time Counter
-
Gets the perf counter used for GPU frame time
Returns PerfCounter
shader Compilation Time Counter
-
Gets the perf counter used for shader compilation time
Returns PerfCounter
Methods
disposeSearch playground for dispose
-
Dispose and release associated resources.
Returns void
This class can be used to get instrumentation data from a Babylon engine
https://doc.babylonjs.com/how_to/optimizing_your_scene#engineinstrumentation