Interface IDisposable
Hierarchy
Implemented by
- AbstractActionManager
- AbstractButton3D
- AbstractMesh
- ActionManager
- AdvancedDynamicTextureInstrumentation
- AdvancedTimer
- AnimationGroup
- AxisDragGizmo
- AxisScaleGizmo
- BoundingBoxGizmo
- Button3D
- CameraGizmo
- Container3D
- Control3D
- CylinderPanel
- DefaultRenderingPipeline
- DeviceInputSystem
- DeviceSourceManager
- DracoCompression
- Effect
- EngineInstrumentation
- GLTFFileLoader
- GPUParticleSystem
- GUI3DManager
- Gizmo
- GizmoManager
- HolographicButton
- InstancedMesh
- LightGizmo
- Mesh
- MeshButton3D
- ParticleSystem
- ParticleSystemSet
- PlaneDragGizmo
- PlanePanel
- PlaneRotationGizmo
- PointsCloudSystem
- PositionGizmo
- RotationGizmo
- ScaleGizmo
- ScatterPanel
- SceneInstrumentation
- SceneOptimizer
- SolidParticleSystem
- SpherePanel
- StackPanel3D
- StandardRenderingPipeline
- Style
- UtilityLayerRenderer
- VolumeBasedPanel
- WebXRAbstractMotionController
- WebXRControllerComponent
- WebXREnterExitUI
- WebXRExperienceHelper
- WebXRFeaturesManager
- WebXRGenericTriggerMotionController
- WebXRHTCViveMotionController
- WebXRHand
- WebXRInput
- WebXRMicrosoftMixedRealityController
- WebXROculusTouchMotionController
- WebXRProfiledMotionController
- WebXRSessionManager
- WorkerPool
Index
Methods
Methods
disposeSearch playground for dispose
-
Releases all held resources
Returns void
Define an interface for all classes that will hold resources