Class SceneInstrumentation
Hierarchy
- SceneInstrumentation
Implements
Index
Constructors
Properties
Accessors
- active
Meshes Evaluation Time Counter - animations
Time Counter - camera
Render Time Counter - capture
Active Meshes Evaluation Time - capture
Animations Time - capture
Camera Render Time - capture
Frame Time - capture
Inter Frame Time - capture
Particles Render Time - capture
Physics Time - capture
Render Targets Render Time - capture
Render Time - capture
Sprites Render Time - draw
Calls Counter - frame
Time Counter - inter
Frame Time Counter - particles
Render Time Counter - physics
Time Counter - render
Targets Render Time Counter - render
Time Counter - sprites
Render Time Counter
Methods
Constructors
constructor
-
Instantiates a new scene instrumentation. This class can be used to get instrumentation data from a Babylon engine
Parameters
-
scene: Scene
Defines the scene to instrument
Returns SceneInstrumentation
-
Properties
sceneSearch playground for scene
Defines the scene to instrument
Accessors
active Meshes Evaluation Time Counter
-
Gets the perf counter used for active meshes evaluation time
Returns PerfCounter
animations Time Counter
-
Gets the perf counter used for animations time
Returns PerfCounter
camera Render Time Counter
-
Gets the perf counter used for camera render time capture
Returns PerfCounter
capture Active Meshes Evaluation Time
-
Gets the active meshes evaluation time capture status
Returns boolean
-
Enable or disable the active meshes evaluation time capture
Parameters
-
value: boolean
Returns any
-
capture Animations Time
-
Gets the animations time capture status
Returns boolean
-
Enable or disable the animations time capture
Parameters
-
value: boolean
Returns any
-
capture Camera Render Time
-
Gets the camera render time capture status
Returns boolean
-
Enable or disable the camera render time capture
Parameters
-
value: boolean
Returns any
-
capture Frame Time
-
Gets the frame time capture status
Returns boolean
-
Enable or disable the frame time capture
Parameters
-
value: boolean
Returns any
-
capture Inter Frame Time
-
Gets the inter-frames time capture status
Returns boolean
-
Enable or disable the inter-frames time capture
Parameters
-
value: boolean
Returns any
-
capture Particles Render Time
-
Gets the particles render time capture status
Returns boolean
-
Enable or disable the particles render time capture
Parameters
-
value: boolean
Returns any
-
capture Physics Time
-
Gets the physics time capture status
Returns boolean
-
Enable or disable the physics time capture
Parameters
-
value: boolean
Returns any
-
capture Render Targets Render Time
-
Gets the render targets render time capture status
Returns boolean
-
Enable or disable the render targets render time capture
Parameters
-
value: boolean
Returns any
-
capture Render Time
-
Gets the render time capture status
Returns boolean
-
Enable or disable the render time capture
Parameters
-
value: boolean
Returns any
-
capture Sprites Render Time
-
Gets the sprites render time capture status
Returns boolean
-
Enable or disable the sprites render time capture
Parameters
-
value: boolean
Returns any
-
draw Calls Counter
-
Gets the perf counter used for draw calls
Returns PerfCounter
frame Time Counter
-
Gets the perf counter used for frame time capture
Returns PerfCounter
inter Frame Time Counter
-
Gets the perf counter used for inter-frames time capture
Returns PerfCounter
particles Render Time Counter
-
Gets the perf counter used for particles render time
Returns PerfCounter
physics Time Counter
-
Gets the perf counter used for physics time
Returns PerfCounter
render Targets Render Time Counter
-
Gets the perf counter used for render targets render time
Returns PerfCounter
render Time Counter
-
Gets the perf counter used for render time capture
Returns PerfCounter
sprites Render Time Counter
-
Gets the perf counter used for sprites render time
Returns PerfCounter
Methods
disposeSearch playground for dispose
-
Dispose and release associated resources.
Returns void
This class can be used to get instrumentation data from a Babylon engine
https://doc.babylonjs.com/how_to/optimizing_your_scene#sceneinstrumentation