Interface ICameraInput<TCamera>
Type parameters
-
TCamera: Camera
Hierarchy
- ICameraInput
Implemented by
- ArcRotateCameraGamepadInput
- ArcRotateCameraKeyboardMoveInput
- ArcRotateCameraMouseWheelInput
- ArcRotateCameraPointersInput
- ArcRotateCameraVRDeviceOrientationInput
- BaseCameraMouseWheelInput
- BaseCameraPointersInput
- FlyCameraKeyboardInput
- FlyCameraMouseInput
- FollowCameraKeyboardMoveInput
- FollowCameraMouseWheelInput
- FollowCameraPointersInput
- FreeCameraDeviceOrientationInput
- FreeCameraGamepadInput
- FreeCameraKeyboardMoveInput
- FreeCameraMouseInput
- FreeCameraMouseWheelInput
- FreeCameraTouchInput
- FreeCameraVirtualJoystickInput
Index
Properties
Methods
Properties
cameraSearch playground for camera
Defines the camera the input is attached to.
Optional check InputsSearch playground for checkInputs
Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
Type declaration
-
-
Returns void
-
Methods
attach ControlSearch playground for attachControl
-
Attach the input controls to a specific dom element to get the input from.
Parameters
-
Optional noPreventDefault: boolean
Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
Returns void
-
detach ControlSearch playground for detachControl
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Detach the current controls from the specified dom element.
Returns void
get Class NameSearch playground for getClassName
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Gets the class name of the current intput.
Returns string
the class name
get Simple NameSearch playground for getSimpleName
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Get the friendly name associated with the input class.
Returns string
the input friendly name
This is the contract to implement in order to create a new input class. Inputs are dealing with listening to user actions and moving the camera accordingly.